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[Nintendo Ultra 64] 1994? Silicon Graphics Tech Demos

2008 Superbowl commercials
2008 Superbowl commercials 2008 Superbowl commercials
2008 Superbowl commercials

http://www.unseen64.net source: http://www.navgtr.org/ "Nintendo 64 is the culmination of work by Nintendo, Silicon Graphics, and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently bought out MIPS Technologies and the two companies had worked together to create a low-cost CPU/3D GPU combo that they thought would be ideal for the console market. A Sega of Japan hardware team was sent to evaluate the chip's capabilities and they found some faults which MIPS subsequently solved. However, Sega of Japan ultimately decided against SGI's design, apparently in part due to internal problems between Sega of Japan and Sega of America. In the early stages of development the Nintendo 64 was referred to by the code name "Project Reality"[3]. This monicker came from the speculation within Nintendo that the console could produce CGI on par with then-current supercomputers. When unveiled to the public on November 24, 1995, the console was introduced as the Nintendo Ultra 64[4] at the 7th Annual Shoshinkai Software Exhibition in Japan." - [wikipedia]

Channel: Gaming
Uploaded: November 30, 1999 at 12:00 am
Author: monokoma

Length: 03:33
Rating: 4.73
Views: 141141

Tags: 1994  1995  64  beta  demo  DS  GameCube  graphics  Mario  N64  NES  nintendo  proto  shark  silicon  Super  tech  ultra  Wii  Zelda  

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HubbaBubba9849 (November 30, 1999 at 12:00 am)
Doesn't that sound like the direction Nintendo is going?
FeeLtheHertZ (November 30, 1999 at 12:00 am)
In about thirty or so years when graphics are exactly photorealistic, then it's all about utilizing more sense of the human body other than sight and sound, as well as construction forms of presentation that will exceedingly immerse the player more so than ever before - virtual reality, artificial sense of touch, smell, feeling, significantly more advanced A.I - the list is endless. It's up to the human brain of the people - and how people utilize their brain - to progress media experiences.
HubbaBubba9849 (November 30, 1999 at 12:00 am)
and once we achieve perfect graphics, then what?
morgangamer22 (November 30, 1999 at 12:00 am)
COOL
FeeLtheHertZ (November 30, 1999 at 12:00 am)
That's quite frankly not true at all. There's an immense noticeable difference between the best looking PS2 game and a mid-line Xbox 360 game; textures, lighting, view-distance, polygonal count, bit-mapping, bump-mapping, physics processing, and resolution. The list is huge. What is true is games are not going to look, in comparison, what PS1 games look like to PS3 games. What real life looks like isn't going to change, so the closer games get, that level of detail will always hold.
DiabloDave363 (November 30, 1999 at 12:00 am)
must have been amazing at the time
DiabloDave363 (November 30, 1999 at 12:00 am)
omg! its ENDLESS OCEAN!
woteva666666 (November 30, 1999 at 12:00 am)
what your saying is bull theres a lot of games on the 64 that hold up to dis day Perfect Dark, KI, Turok 2 id even play golden eye over halo any day. You think games look good now You'll be amazed cos games today wont be getting any better graphic wise the more graphics the more expensive to make more expensive to make the higher the risk A consoles life span is 5-6 years but as sony has said the ps3 will be around for over 10 years i rest my case MAN!
Minimoy (November 30, 1999 at 12:00 am)
not true actually. the graphical improvements are getting diminished already, aside from resolution many people already can't tell what the huge difference is between an Xbox 360 game and a PS2 game. Compared to the actual performance boost the appearance is less and less of a leap. This will continue to thin out. What will improve is the control schemes and perhaps the displays, that is somewhat different from console graphics. The paradigm of generational graphics is fast becoming passe.
Flamesofame (November 30, 1999 at 12:00 am)
danger zone???

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